Microinteractions for iOT with Dan Saffer

This is one of the best presentations about design I have seen in a while. Dan Saffer (ex-Jawbone) talks about microinteractions for connected devices at Solid.

With more connected devices around us, complexity increases making an important case for simple interactions. Making something really simple work in an environment with connected devices is a challenge in itself.

Triggers, Rules, Feedback, Loops and Modes

Microinteractions Trigger Rules Feedback Loops and Modes
Microinteractions Trigger Rules Feedback Loops and Modes

Dan refers to different categories of actions. This model is similar to models promoted in Behavior Design where a trigger combined with motivation leads to an action. Some actions are standalone, others are about changing behavior in the long term and require loops and modes.

I like how Dan talks about these from his extended product experience and knowledge. Specifying manual triggers (visible/invisible) and system triggers.

Watch his talk (video)

Watch the video


Using iBeacons to connect things to people

Yesterday we received Gimbal proximity beacons. These beacons – or iBeacons as Apple calls the technology – have a small battery and submit a low energy bluetooth signal. This signal can be used within apps to detect if someone (a smartphone) is close (proximity) to a beacon. The app can trigger actions based on the signal.

Currently these beacons are used at the SXSW conference to connect the audience during a presentation. You can also find them being used in Apple stores and at stadiums.

The most exciting part is that it connects you to objects and places. And it’s opt in. Beacons can only be reached if you use a pre-designed app. You won’t be a walking target for unwanted messages.