Tagged solid

Microinteractions for iOT with Dan Saffer

This is one of the best presentations about design I have seen in a while. Dan Saffer (ex-Jawbone) talks about microinteractions for connected devices at Solid.

With more connected devices around us, complexity increases making an important case for simple interactions. Making something really simple work in an environment with connected devices is a challenge in itself.

Triggers, Rules, Feedback, Loops and Modes

Microinteractions Trigger Rules Feedback Loops and Modes
Microinteractions Trigger Rules Feedback Loops and Modes

Dan refers to different categories of actions. This model is similar to models promoted in Behavior Design where a trigger combined with motivation leads to an action. Some actions are standalone, others are about changing behavior in the long term and require loops and modes.

I like how Dan talks about these from his extended product experience and knowledge. Specifying manual triggers (visible/invisible) and system triggers.

Watch his talk (video)

Watch the video

The merging principles of designing software and hardware

Joi Ito is being interviewed and talks about how methods for creating hardware and software are merging. We’re entering a prototyping era, where we can prototype just about anything.

Understanding manufacturing is going to be key to design, just like understanding the Internet has become key to running a company.

The interview is promotion for the Solid Conference. It pushes you to think again about the future of designing products.

Via O’Reilly Radar